QoobTris Development: Lua and new Particle Effects Engine

Hello everyone. I have been working really hard recently to add more features to QoobTris such as a particle engine. Originally, I was using a third party particle engine however that engine had a large memory leak and the developer wasn’t very responsive. Thus I decided to write my own flexible particle system for the game. In addition to adding a killer particle engine, I have also integrated the latest version of Lua (Version 5) into the game engine. So now, all the hud widgets such as the Sail boat and particle effects are fully scriptable which makes dynamic hud development extremely easy. Below you will see a demo of the new particle engine. I hope you enjoy it!

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